tiny.geometry.max_triangles
Defined in tiny.geometry.
The most triangles a mesh may hold, so that every tree node index fits in a u32.
Source
Source: lib/geometry/src/mesh.zig:23
zig
/// The most triangles a mesh may hold, so that every tree node index fits in/// a `u32`.pub const max_triangles: usize = std.math.maxInt(u32) / 2;Source: lib/geometry/src/root.zig:26
zig
pub const max_triangles = mesh.max_triangles;Audit
| Definitions | 1 |
|---|---|
| Public names | 1 |
| Members | 0 |
| Version | 26.7.0 |
| Revision | daab053ee433 |