tiny.gpu.EventHandle
Defined in contract.
A caller holds this value to mark a point in queued device work and wait for it.
API (2)
Fields and members
Public fields and members.
Source
Source: lib/gpu/src/contract.zig:1651
zig
/// A caller holds this value to mark a point in queued device work and wait for it. The value names/// one device event by id and backend. The backend handle that created the event owns the id until/// the caller passes it to `destroyObject`.pub const EventHandle = struct { id: BackendObjectId, backend: BackendKind,};Source: lib/gpu/src/root.zig:112
zig
pub const EventHandle = contract.EventHandle;Audit
| Definitions | 1 |
|---|---|
| Public names | 2 |
| Members | 2 |
| Version | 26.7.0 |
| Revision | daab053ee433 |