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tiny.gpu.EventHandle

Reference tiny.gpu EventHandle

Defined in contract.

A caller holds this value to mark a point in queued device work and wait for it.

API (2)

Fields and members

Public fields and members.

No direct callersNo direct callscontractEventHandle
Static calls · unresolved targets: unknown · external targets: unknown.

Source

Source: lib/gpu/src/contract.zig:1651

zig
/// A caller holds this value to mark a point in queued device work and wait for it. The value names/// one device event by id and backend. The backend handle that created the event owns the id until/// the caller passes it to `destroyObject`.pub const EventHandle = struct {    id: BackendObjectId,    backend: BackendKind,};

Source: lib/gpu/src/root.zig:112

zig
pub const EventHandle = contract.EventHandle;

Audit

Definitions1
Public names2
Members2
Version26.7.0
Revisiondaab053ee433