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tiny.gpu.LoadedArtifact

Reference tiny.gpu LoadedArtifact

Defined in contract.

A caller holds this value for compiled code loaded on a device and uses it to launch that code.

API (3)

Fields and members

Public fields and members.

No direct callersNo direct callscontractLoadedArtifact
Static calls · unresolved targets: unknown · external targets: unknown.

Source

Source: lib/gpu/src/contract.zig:1445

zig
/// A caller holds this value for compiled code loaded on a device and uses it to launch that code./// The value names compiled code that the backend owns, by id, backend kind and code format. The/// caller releases the id through the backend handle that loaded it, only after all queued work/// that can refer to it has finished. That handle is the interface value through which a caller/// creates buffers, loads compiled code and launches kernels.pub const LoadedArtifact = struct {    id: BackendObjectId,    backend: BackendKind,    format: ArtifactFormat,};

Source: lib/gpu/src/root.zig:105

zig
pub const LoadedArtifact = contract.LoadedArtifact;

Audit

Definitions1
Public names2
Members3
Version26.7.0
Revisiondaab053ee433