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tiny.gpu.RenderBufferRange

Reference tiny.gpu RenderBufferRange

Defined in contract.

A buffer bound to one vertex layout, read from offset bytes on.

API (2)

Fields and members

Public fields and members.

No direct callersNo direct callscontractRenderBufferRange
Static calls · unresolved targets: unknown · external targets: unknown.

Source

Source: lib/gpu/src/contract.zig:527

zig
/// A buffer bound to one vertex layout, read from `offset` bytes on.pub const RenderBufferRange = struct {    buffer: BufferHandle,    offset: u64 = 0,};

Source: lib/gpu/src/root.zig:151

zig
pub const RenderBufferRange = contract.RenderBufferRange;

Audit

Definitions1
Public names2
Members2
Version26.7.0
Revisiondaab053ee433