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tiny.gpu.RenderBundle

Reference tiny.gpu RenderBundle

Defined in contract.

A pass recorded once and submitted any number of times.

API (3)

Fields and members

Public fields and members.

No direct callersNo direct callscontractRenderBundle
Static calls · unresolved targets: unknown · external targets: unknown.

Source

Source: lib/gpu/src/contract.zig:561

zig
/// A pass recorded once and submitted any number of times. The objects it names must outlive it,/// and their contents may change between submissions.pub const RenderBundle = struct {    id: BackendObjectId,    backend: BackendKind,    draw_count: u32,};

Source: lib/gpu/src/root.zig:154

zig
pub const RenderBundle = contract.RenderBundle;

Audit

Definitions1
Public names2
Members3
Version26.7.0
Revisiondaab053ee433