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tiny.gpu.RenderSampler

Reference tiny.gpu RenderSampler

Defined in contract.

How a sampled texture reads between and beyond its texels.

API (2)

Fields and members

Public fields and members.

No direct callersNo direct callscontractRenderSampler
Static calls · unresolved targets: unknown · external targets: unknown.

Source

Source: lib/gpu/src/contract.zig:473

zig
/// How a sampled texture reads between and beyond its texels.pub const RenderSampler = struct {    filter: RenderFilter = .nearest,    address: RenderAddressMode = .clamp_to_edge,};

Source: lib/gpu/src/root.zig:142

zig
pub const RenderSampler = contract.RenderSampler;

Audit

Definitions1
Public names2
Members2
Version26.7.0
Revisiondaab053ee433