tiny.gpu.RenderSampler
Defined in contract.
How a sampled texture reads between and beyond its texels.
API (2)
Fields and members
Public fields and members.
Source
Source: lib/gpu/src/contract.zig:473
zig
/// How a sampled texture reads between and beyond its texels.pub const RenderSampler = struct { filter: RenderFilter = .nearest, address: RenderAddressMode = .clamp_to_edge,};Source: lib/gpu/src/root.zig:142
zig
pub const RenderSampler = contract.RenderSampler;Audit
| Definitions | 1 |
|---|---|
| Public names | 2 |
| Members | 2 |
| Version | 26.7.0 |
| Revision | daab053ee433 |