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tiny.gpu.StreamHandle

Reference tiny.gpu StreamHandle

Defined in contract.

A caller holds this value to order work on one device queue.

API (2)

Fields and members

Public fields and members.

No direct callersNo direct callscontractStreamHandle
Static calls · unresolved targets: unknown · external targets: unknown.

Source

Source: lib/gpu/src/contract.zig:1643

zig
/// A caller holds this value to order work on one device queue. The value names one ordered queue/// of device work by id and backend. The backend handle that created the queue owns the id until/// the caller passes it to `destroyObject`.pub const StreamHandle = struct {    id: BackendObjectId,    backend: BackendKind,};

Source: lib/gpu/src/root.zig:111

zig
pub const StreamHandle = contract.StreamHandle;

Audit

Definitions1
Public names2
Members2
Version26.7.0
Revisiondaab053ee433