tiny.gpu.TextureAllocation
Defined in contract.
API (4)
Fields and members
Public fields and members.
Source
Source: lib/gpu/src/contract.zig:1716
zig
pub const TextureAllocation = struct { extent: TextureExtent, format: TextureFormat, usage: TextureUsage, sample_count: u32 = 1,};Source: lib/gpu/src/root.zig:119
zig
pub const TextureAllocation = contract.TextureAllocation;Audit
| Definitions | 1 |
|---|---|
| Public names | 2 |
| Members | 4 |
| Version | 26.7.0 |
| Revision | daab053ee433 |