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tiny.gpu.TextureAllocation

Reference tiny.gpu TextureAllocation

Defined in contract.

API (4)

Fields and members

Public fields and members.

No direct callersNo direct callscontractTextureAllocation
Static calls · unresolved targets: unknown · external targets: unknown.

Source

Source: lib/gpu/src/contract.zig:1716

zig
pub const TextureAllocation = struct {    extent: TextureExtent,    format: TextureFormat,    usage: TextureUsage,    sample_count: u32 = 1,};

Source: lib/gpu/src/root.zig:119

zig
pub const TextureAllocation = contract.TextureAllocation;

Audit

Definitions1
Public names2
Members4
Version26.7.0
Revisiondaab053ee433