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tiny.gpu.TextureHandle

Reference tiny.gpu TextureHandle

Defined in contract.

API (7)

Fields and members

Public fields and members.

No direct callersNo direct callscontractTextureHandle
Static calls · unresolved targets: unknown · external targets: unknown.

Source

Source: lib/gpu/src/contract.zig:1667

zig
pub const TextureHandle = struct {    id: BackendObjectId,    backend: BackendKind,    extent: TextureExtent,    format: TextureFormat,    usage: TextureUsage,    sample_count: u32 = 1,    ownership: TextureOwnership = .backend,};

Source: lib/gpu/src/root.zig:114

zig
pub const TextureHandle = contract.TextureHandle;

Audit

Definitions1
Public names2
Members7
Version26.7.0
Revisiondaab053ee433