tiny.gpu.TextureHandle
Defined in contract.
API (7)
Fields and members
Public fields and members.
Source
Source: lib/gpu/src/contract.zig:1667
zig
pub const TextureHandle = struct { id: BackendObjectId, backend: BackendKind, extent: TextureExtent, format: TextureFormat, usage: TextureUsage, sample_count: u32 = 1, ownership: TextureOwnership = .backend,};Source: lib/gpu/src/root.zig:114
zig
pub const TextureHandle = contract.TextureHandle;Audit
| Definitions | 1 |
|---|---|
| Public names | 2 |
| Members | 7 |
| Version | 26.7.0 |
| Revision | daab053ee433 |