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tiny.windowing.GamepadCapacity

Reference tiny.windowing GamepadCapacity

Defined in gamepad.

API (9)

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Public operations.

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Public fields and members.

No direct callersNo direct callsgamepadCapacity
Static calls · unresolved targets: unknown · external targets: unknown.

Source

Source: lib/windowing/src/gamepad.zig:36

zig
pub const Capacity = struct {    retained_gamepad_count: usize,    retained_name_byte_count_per_gamepad: usize,    read_event_count: usize,    scanned_source_count: u32,    slot_bytes: usize,    name_bytes: usize,    read_event_bytes: usize,    retained_storage_bytes: usize,    pub fn derive(limits: Limits) CapacityError!Capacity {        if (limits.retained_gamepad_count == 0) return error.GamepadStorageEmpty;        if (limits.retained_name_byte_count_per_gamepad == 0) return error.NameStorageEmpty;        if (source_kind == .evdev and            limits.retained_name_byte_count_per_gamepad > sys.evdev.max_query_bytes)        {            return error.NameStorageTooLarge;        }        if (source_kind == .evdev and limits.read_event_count == 0) {            return error.EventReadStorageEmpty;        }        if (limits.scanned_source_count == 0) return error.SourceScanEmpty;        const slot_bytes = std.math.mul(            usize,            limits.retained_gamepad_count,            @sizeOf(?Slot),        ) catch return error.CapacityOverflow;        const name_bytes = std.math.mul(            usize,            limits.retained_gamepad_count,            limits.retained_name_byte_count_per_gamepad,        ) catch return error.CapacityOverflow;        const read_event_count = if (source_kind == .evdev) limits.read_event_count else 0;        const read_event_bytes = if (source_kind == .evdev)            std.math.mul(                usize,                read_event_count,                @sizeOf(sys.evdev.InputEvent),            ) catch return error.CapacityOverflow        else            0;        const retained_gamepad_bytes = std.math.add(            usize,            slot_bytes,            name_bytes,        ) catch return error.CapacityOverflow;        const retained_storage_bytes = std.math.add(            usize,            retained_gamepad_bytes,            read_event_bytes,        ) catch return error.CapacityOverflow;        return .{            .retained_gamepad_count = limits.retained_gamepad_count,            .retained_name_byte_count_per_gamepad = limits.retained_name_byte_count_per_gamepad,            .read_event_count = read_event_count,            .scanned_source_count = limits.scanned_source_count,            .slot_bytes = slot_bytes,            .name_bytes = name_bytes,            .read_event_bytes = read_event_bytes,            .retained_storage_bytes = retained_storage_bytes,        };    }};

Source: lib/windowing/src/root.zig:111

zig
pub const GamepadCapacity = gamepad_module.Capacity;
Called byCallsNo direct callsprivate sourcelib.windowing.src.cocoa.CocoaStorageinitprivate sourcelib.windowing.src.gamepadinitTestStatetest sourcelib.windowing.src.gamepadtest: gamepad capacity derives exact ...test sourcelib.windowing.src.gamepadtest: gamepad storage initialization ...test sourcelib.windowing.src.gamepadtest: gamepad storage retains nondefa...private sourcelib.windowing.src.x11.X11BackendinitGamepadCapacityderive
Static calls · unresolved targets: 0 · external targets: 0.

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Definitions2
Public names4
Members8
Version26.7.0
Revisiondaab053ee433