Skip to documentation
SLOP

tiny.gpu.RenderRequest

Reference tiny.gpu RenderRequest

Defined in contract.

Records pass and submits it once.

API (4)

Fields and members

Public fields and members.

No direct callersNo direct callscontractRenderRequest
Static calls · unresolved targets: unknown · external targets: unknown.

Source

Source: lib/gpu/src/contract.zig:1833

zig
/// Records `pass` and submits it once.pub const RenderRequest = struct {    pass: RenderPass,    stream: ?StreamHandle = null,    wait_events: []const EventHandle = &.{},    signal_event: ?EventHandle = null,};

Source: lib/gpu/src/root.zig:133

zig
pub const RenderRequest = contract.RenderRequest;

Audit

Definitions1
Public names2
Members4
Version26.7.0
Revisiondaab053ee433