tiny.gpu.TextureReadRequest
Defined in contract.
Copies every texel of texture into bytes, rows tightly packed from the top.
API (2)
Fields and members
Public fields and members.
Source
Source: lib/gpu/src/contract.zig:1855
zig
/// Copies every texel of `texture` into `bytes`, rows tightly packed from the top.pub const TextureReadRequest = struct { texture: TextureHandle, bytes: []u8,};Source: lib/gpu/src/root.zig:136
zig
pub const TextureReadRequest = contract.TextureReadRequest;Audit
| Definitions | 1 |
|---|---|
| Public names | 2 |
| Members | 2 |
| Version | 26.7.0 |
| Revision | daab053ee433 |