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tiny.gpu.TextureReadRequest

Reference tiny.gpu TextureReadRequest

Defined in contract.

Copies every texel of texture into bytes, rows tightly packed from the top.

API (2)

Fields and members

Public fields and members.

No direct callersNo direct callscontractTextureReadRequest
Static calls · unresolved targets: unknown · external targets: unknown.

Source

Source: lib/gpu/src/contract.zig:1855

zig
/// Copies every texel of `texture` into `bytes`, rows tightly packed from the top.pub const TextureReadRequest = struct {    texture: TextureHandle,    bytes: []u8,};

Source: lib/gpu/src/root.zig:136

zig
pub const TextureReadRequest = contract.TextureReadRequest;

Audit

Definitions1
Public names2
Members2
Version26.7.0
Revisiondaab053ee433